With the release of the line of graphics cards, NVIDIA GeForce RTX gamers got acquainted with the technology of ray tracing in real time. At first, only the owners of the top graphics adapters could try out the DXR effects, but soon the situation will change — the company announced the expansion of the list of models that support racing. Next month, the owners of the popular series GeForce GTX will be able to join the advanced special effects.
According to a press release of the company, support for real-time ray tracing technology will soon acquire not only the latest graphics card RTX-line. The list of supported models will add more than available solutions on the basis of the Turing architecture (GeForce GTX and GTX 1660 1660 Ti) and the line graphics adapters the family of Pascal: GTX 1060 (6 GB), GTX 1070, 1070 GTX Ti, GTX 1080 GTX 1080 Ti, Titan X and Titan XP. The driver for these models, which provides compatibility with DXR, will be presented in April this year.
Representatives of NVIDIA stressed that technically the implementation of the project does not cause any difficulties. The real-time ray tracing algorithms work with the DirectX 12 library and are not directly tied to the RT cores of video cards. According to them, the "discovery" of technology on GTX graphics cards was originally part of the company's plans. However, the owners of graphics cards of the GTX series should prepare for a performance decrease when enabling effects of DXR. In addition, they will not be available DLSS technology, which requires an array of tensor cores.
The innovation will allow gamers to try out the latest technology without changing the graphics card (albeit at the cost of loss of performance. Developers, in turn, will be able to offer the audience advanced graphics effects, adapting them for more PC hits. NVIDIA has already announced that DXR will be part of the popular Unreal Engine and Unity engines.