As a rule, unsuccessful releases have little effect on the policy of a major publisher. But sometimes there are exceptions to the rules - as, for example, in the case of Ubisoft. Judging by the recent months, the weak premiere of Ghost Recon: Breakpoint has significantly affected the French company - so noticeable that the company began to “kill” large projects that were not yet announced to the public.
According to the tweets of Louis de Carufel, the company's programmer, senior management suddenly decided to cancel the new game by the authors of Watch Dogs. According to de Carufel, the team worked on it for 3 years. Fortunately, no one lost their job - more than 200 people were simply transferred to help colleagues with other projects, of which there are now more than fifteen. Later, the author deleted his revelations, but they managed to screen and save for the future.
Later, the information was confirmed by Jason Schreyer. On the ResetEra forum, a Kotaku employee clarified some details: it turns out that the Studio was engaged in a new IP in the spirit of Destiny. The cancellation is due to major changes in the publishing house, which arose due to the failure of Tom Clancy's Ghost Recon Breakpoint, which turned out to be a failure.