Jump to content
  • Sony has announced new release dates for Ghost of Tsushima and The Last of Us Part II


    DeZire

    After the recent massive leak, fans of The Last of Us needed at least some good news, and Sony decided to meet them halfway. The company named the final release date for the game, which was previously delayed several times. It is also important that Sony had to push back the release of its other exclusive - the action game Ghost of Tsushima.

    Sony has announced new release dates for Ghost of Tsushima and The Last of Us Part II

    Initially, the long-awaited sequel The Last of Us was supposed to be released in February, but the development team did not have time to bring the project to perfection, so the release date was moved to May 29. It was later announced that the game would not be released on that day either, as the COVID-19 pandemic had severely delayed the workflow. The new release date for Part II is June 19. Since it conflicts with the premiere of the samurai action game Ghost of Tsushima, Sony decided to move it from June 26 to July 17.

    Quote

    "I want to personally congratulate and thank both the teams at Naughty Dog and Sucker Punch Productions on their achievements, as we know it’s not an easy feat to reach the finish line under these circumstances. Both teams have worked hard to deliver world-class experiences, and we can’t wait to see what you think of them when they release in just a few short months." said Hermen Hulst Head of Worldwide Studios, SIE.

    Recall that recently the Internet was shocked by a large-scale leak: the network posted several videos showing the gameplay and cut scenes of The Last of Us Part II, containing plot spoilers. According to preliminary data, it's all the fault of one of the game's testers.



    User Feedback

    Recommended Comments

    There are no comments to display.



    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By DeZire
      Sony has announced the release of new fully wireless headphones WF-SP800N, aimed at athletes. They are distinguished by the presence of active noise reduction and protection from water according to the IP55 standard. In addition, they support the Google Assistant voice assistant and proprietary sound improvement technologies.

      Sony WF-SP800N are traditional in-ear plugs with silicone ear pads. Additionally, they are equipped with a mount for a more secure fit in the ear. This solution allows you to use headphones even during active training, without fear that they will fall out. IP55 protection ensures that sweat or even a little rain will not harm them in any way.
      The headphones support active noise reduction with the ability to adjust its intensity via the proprietary mobile app. The so-called "transparent" mode is also supported, when activated, the surrounding sounds become audible. You can turn it on permanently or temporarily by touching the earphone with your finger. Additionally, it provides bass amplification due to Extra Bass technology, 360 reality Audio surround sound, and the ability to call voice assistants without having to take out the smartphone.

      The stated operating time from a single charge is 9 hours with noise reduction enabled and 13 hours with the power off. Charging from a branded case provides an additional 9 or 13 hours of operation, respectively, and fast charging allows you to get an additional hour of music playback in just 10 minutes.
      The Sony WF-SP800N is available in black, white, blue, and orange for $199.99.
    • By DeZire
      Without any warning, Sony finally decided to show the gamepad for the PlayStation 5. The controller was named DualSense with a hint of new features, as well as a changed design — it became two-color and more rounded.

      Sony again pointed to improved tactile feedback with vibration and trigger resistance. According to the developers, with DualSense, players will be able to feel all the potholes on virtual roads and the bowstring tension in the hands of the protagonist. The company also added a built-in microphone, used a new lightweight battery and replaced the Share button with Create with similar functions - more on this will be discussed later.
      DualShock is made in white and black, and the shape is now much more similar to its competitor from Microsoft. At the same time, Sony did not abandon the symmetrical arrangement of the sticks and did not add more buttons, at least on the external sides of the controller — the internal one was never shown. Among other things, the developers placed the light panel on the sides of the touch panel.

      Sony still did not show the design of the PlayStation 5 itself — while the company limited itself to a lot of technical details about the console. The first presentation from Mark Cerny was held on March 18. Although netizens ridiculed his approach to the announcement of a new gaming system, in early April, he further clarified some details in an interview with Digital Foundry.
    • By DeZire
      Sony has announced the release of the new FE 20mm F1.8 G fixed focal length lens, adding to its G Lens range of branded lenses. A model called SEL20F18G with an E-mount and fast aperture will soon appear on the shelves of electronics stores and in the range of online retailers.

      The FE 20 mm F1,8 G lens became the most wide-angle solution in the series. The new product is designed for shooting landscapes and night scenes on full-frame Sony cameras.
       

      The lens design includes two aspherical elements and three of ED-glass. According to the manufacturer, this combination suppresses the effect of chromatic aberration and ensures stable image quality over the entire frame area, even with f/1.8 aperture fully open. The lens is suitable for close-up shooting with a minimum focusing distance of 0.19 meters (maximum magnification of 0.2x) and supports the background blur effect.

      The lens is protected from high humidity and dust by a special fluorine-containing coating. The model has a customizable focus lock button and aperture ring, which operates in two modes: with clicks and silently. The FE 20 mm F1.8 G is also compatible with 67 mm filters for creative shooting. The XD linear actuator provides low vibration for fast and quiet autofocus.
      The new product will go on sale in April 2020.
    • By DeZire
      Sony has announced a new smartphone called the Xperia 10 II, which continued the vendor's line of branded gadgets in the mid-price segment. The main features of the device are a "cinematic" screen, a triple main camera with a set of optics for different shooting conditions, and an increased battery capacity compared to its predecessor.

      The new product inherited from its predecessor the elongated shape of the display with a diagonal of 6 inches with an aspect ratio of 21:9 and a resolution of Full HD+ without holes and cutouts. Unlike last year's model, the manufacturer used an OLED matrix instead of an IPS. The smartphone case is protected from water and dust according to IP65/68 standards.
      The device is built on the basis of an eight-core Qualcomm Snapdragon 665 processor and is equipped with 4 GB of RAM, the volume of the built-in storage is 128 GB. The battery with a capacity of 3600 mAh is responsible for the autonomy of the model. One of the features of the device is the 3.5 mm audio jack, which is less common even in the mid-budget segment.
      The Xperia 10 II main camera module has three sensors with a resolution of 8 (ultra-wide-angle optics), 12 (wide-angle glass) and 8 MP (telephoto lens, equivalent focal length of 52 mm). The selfie module received one 8-megapixel sensor. The model supports 4K video recording and "cinematic" shooting with a 21:9 aspect ratio.

      Specifications:
      Display: 6 ", OLED, 21: 9, Full HD +, protective glass Corning Gorilla Glass 6 Chipset: Qualcomm Snapdragon 665, GPU Adreno 610 RAM: 4 GB Built-in memory: 128 GB Main camera: 8 megapixels (f/2.2, EFG 16 mm) + 12 MP (f/2.0, 24 mm) + 8 MP (f/2.4, telephoto, EFR 52 mm, OIS) Front camera: 8 MP (f/2.2) Battery: 3600 mAh Security: Fingerprint scanner on the side Weight: 151 grams Sony Xperia 10 II in black and white cases will go on sale in the spring of 2020, the cost of new items will be announced later.
    • By DeZire
      The cancellation of the MWC 2020 exhibition did not stop the Japanese manufacturer Sony from presenting the flagship XPERIA 1 II smartphone, which officially reads as the Xperia 1 Mark 2. And this name of the new product was not accidental — the 12-megapixel camera module of the device, according to the company, has a lot in common with Sony Alpha SLR cameras. The gadget's advantages include a 4K-resolution display, a 5G module, and wireless charging.
      Sony Xperia 1 II Sony Xperia 1 II Sony Xperia 1 II Sony Xperia 1 II

      The Sony Xperia 1 II received a 6.5-inch 4K OLED display with an aspect ratio of 21:9. In addition to high resolution, it is also interesting to support proprietary technology to reduce blur. According to the manufacturer, the smoothness of animation due to its application is similar to displays at 90 Hz. The new product is based on the Snapdragon 865 platform with a Qualcomm X55 5G modem. The device is equipped with 8 GB of RAM and 256 GB of internal memory, a 4000 mAh battery with support for fast wired (up to 21 W) and wireless (up to 15 W) charging.
      On the back of the device, the main camera is located, which is represented by three 12 MP (f/2.2) sensors with wide-angle lenses, 12 MP (f/1.7) with two-phase autofocus and a focal length of 24 mm and 12 MP (f/2.4) acting as a telephoto a lens with a focal length of 70 millimeters and the possibility of 2x zoom. All cameras are equipped with Zeiss lenses. Additionally, a time-of-flight sensor is installed on the main camera unit. The resolution of the front camera, located on the classic inactive rectangular area, is 8 megapixels.

      Sony representatives focused on a unique algorithm for automatic focusing and tracking, which reads information about an object at a frequency of 60 times per second. This ensures that dynamic photos are taken with maximum sharpness. The uniqueness of the Sony Xperia 1 II camera is that today it is the only mobile sensor that can shoot two frames per second with autofocus and auto-exposure. Considering that the company is positioning this model as a mobile alternative to Sony Alpha SLR cameras, the regular “Camera” application has a special Photo Pro mode, which duplicates the controls for “professional” cameras.
      Sony plans to develop a Pro version of the Xperia 1 II. The smartphone will be designed for use by professional videographers and reporters, for whom the priority remains the ability to broadcast live video over 5G networks. In addition, the smartphone will be equipped with an HDMI D port for connecting to professional cameras and other equipment. Sony has not yet announced the price and release date for this model. The standard version of the Xperia 1 II is capable of shooting 4K video with a frame rate of up to 60 fps and up to 120 fps in 2K mode.

      Specifications of Sony Xperia 1 II:
      Display: 6.5 '', OLED, 4K (3840x1644 pixels) CPU: Snapdragon 865 Graphics: Adreno 650 RAM: 8 GB Built-in memory: 256 GB Main camera: 12 megapixels (f/2.2, 16 mm) + 12 megapixels (f/1.7, 24 mm) + 12 megapixels (f/2.4, 70 mm) + ToF sensor Front camera: 8 MP Battery: 4000 mAh + 21 W fast charge OS: Android 10 Size: 166 x 72 x 7.9 mm Weight: 181 grams Sony Xperia 1 II will go to European retail in late spring. The cost of the flagship, available in black and pink, the company did not disclose.
  • Categories

  • PC

    • Void Bastards Review: Heir to System Shock

      From the archives of the "Ark": "Day 10th - the search for a laser printer continues. On the way to the ship with the required equipment, the X-75 client, dying of starvation, moored to the “Eugene” dreadnought. Unfortunately, instead of eating, he discovered a mutant breeding ground and an army of pirates. Note in the margin: give the next prisoner more ammo. And an extra dry bag. ”

      Aces in the sleeve
      As soon as you find yourself on the Void Bastards page on Steam, the hand involuntarily reaches for the credit card. Indie-novelty lures juicy comic picture and intriguing annotation. A revolutionary strategic shooter? From people who had a hand in System Shock 2 and BioShock? "Forget everything you know about first-person shooters!" - convinces trailer voice of the narrator, a friend of The Stanley Parable.
      Sunset, admittedly, the most powerful - so many hooks, so many reasons to buy. But is there anything in the creation of Blue Manchu besides the flowery wrapper and references to the hits of past years?
      Rescue drowning
      Void Bastards tells of the misadventures of the prison transporter "Ark." On the way to places, not so remote the ship falls into the Sargasso Nebula - a kind of Bermuda triangle of universal scale. Things instantly take a nasty turn.

      The crew perishes under the influence of ominous radiation, the FTL-engine fails, and around only dozens of helplessly drifting ships, space whales and pirates armed to the teeth. The situation, to put it mildly, is bad, and there is absolutely no place to wait for help.
      The action plan is obvious: the computer randomly selects one of the prisoners, and for some time he becomes the “last hope” of the stalled cruiser. A hero in an orange jumpsuit is handed a weapon, a set of cartridges and a couple of sandwiches, after which he is sent to brush through the nebula in search of salvation. Die - do not worry, send another. Do prisoners have a choice?

      The essence of star odyssey is extremely simple: gamers need to explore the ships, fight with terrible monsters, fill their pockets with pieces of iron, and then, sitting in a cozy shuttle, make useful equipment.
      Immediately upset the fans of the classics: despite the mention of System Shock above, it makes the novelty only a first-person view and a similar entourage with a legend. The rest of the works are strikingly different. After all, Blue Manchu made a typical roguelike rather than a “strategic shooter”. The signs are obvious: a plot for a tick, procedurally generated locations, the lack of quick save, cruel fines for death. Right FTL: Faster Than Light, unless you take up arms at times more often. Yes, and the highlight is it's own.

      The most curious finding is related to the prisoners of the Ark. They are not just idols, but characters with unique characteristics that directly affect the gameplay. Smokers involuntarily cough, attracting the attention of opponents. Crazy hear voices. Awkward rokhly constantly drop objects, and dwarfs suffer from short stature. Say, nonsense?
      Thanks to such a bright find, the loss of a character is not perceived as acutely as in other bagels. On the contrary, untimely death only stirs interest in what is happening. Each Game Over is like a box of chocolates: you never know what the filling will come next time.

      This Void Bastards and captivates - the authors approach the familiar rules. Nothing prevented simply writing in the plot apparatus for regeneration or other futuristic nonsense a la Borderlands. But designers have dug deeper: they have non-trivially beat one of the most familiar genre mechanics, thus emphasizing the surrounding cynicism. Such witty and far from useless parts are more than enough.
      For example, all the monsters are talking loudly, giving out a presence ahead of time, and in battle, they also cover charmingly English. Carpets on cruise liners hide the noise from the run, and flying heads are not able to open the door - they have no hands. Even comic stylistics have found the practical application: the inscriptions in the spirit of "top-top-top" suggest whether there is anyone in the next rooms and whether the grenade has finished the monsters around the corner. All this is very nice, useful and very creative for a small indie release from a little-known team.

      However, the novelty is strong not only in trifles. Here and the arsenal inspired by BioShock (with a cannon shooting office staplers!), Enemies designed for different approaches, and excellent jokes in the traditions of “The Hitchhiker's Guide to the Galaxy” ... Despite the meager budget, Void Bastards immediately shows what its experienced professionals made. From immigrants from Irrational Games, however, and not expect anything else. Despite the abundance of amusing strokes, Blue Manchu action has a drawback. Only one, but global.
      Short meter
      At a certain point, the game, no matter how demanding it was at first, becomes obsolete. The campaign lasts 12-15 hours, most of the time to deal with the same one, time after time. And in the scenery, which too quickly begins to repeat. Various exotic conditions are called to brighten up the situation: for example, ships without light or with a lot of smoke. Alas, this variation is much less than we would like. After a couple of dozen walker corners of all locations are memorized by heart. Tense first races eventually lose their former urgency.

      This mainly concerns the upper layers of the nebula: here, as a rule, harmless opponents, few firearms, and new equipment are created indecently for a long time. The farther into space, the more complex and varied the adventure becomes. But the golden mean (2-3 zone) lasts much less than we would like. However, they do not indulge in surprises there either: know yourself, walk along familiar corridors, search the trash can and drive the accustomed bullets into the forehead for a long time.
      Closer to the final, fatigue from the boring surroundings gives way to frustration. Turrets overgrow with self-guided rocket launchers, squeaking cameras start to enrage, and tanks they call for - annoying ... After running for a hundredth through a familiar luxury cruiser (with mandatory checking of four identical hotel rooms), you dream of one thing: “ As soon as possible, the end is over!” Not because it is difficult. Just a little tedious, as if you are watching a five-minute short film stretched for a couple of hours. But happiness was so close.
      Fatal Mistake
      Void Bastards sincerely want to love, praise, cherish, good reasons for this abound. Alas, instead of a small masterpiece, what a shooter seems at first, Blue Manchu has turned out another “just a good roguelike”. With an excellent entourage, a funny world, a couple of brilliant ideas - nothing more.
      Pros:
      Colorful, hilarious, surprisingly addictive space odyssey on a terrible galactic anomaly. A great way to spend a couple of summer evenings.
      Cons:
      Content is not enough even by the standards of the roguelike genre. Therefore, Void Bastards sometimes feels like a very long demo. It remains to rely on the sequel.
      PLATFORMS: PC, Xbox One DEVELOPER: Blue manchu PUBLISHER: Humble bundle LOCALIZATION: interface and subtitles RELATED GAMES: FTL: Faster Than Light, System Shock 2, Deep Sky Derelicts IS IT WORTH BUYING NOW: Yes, but you can wait for the summer sale Download on PC
      Download On Xbox One

About Us

Worlds Tech News. CheapDeveloper provides the latest technology news, phone launch details, smartphone reviews, comparisons, laptops, cameras, Computer Hardware, Software, apps and more. You can trust our in-depth technology reviews to help you buy the best product for your needs.

×
×
  • Create New...