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  • Nintendo Switch Lite Review: Portable Game Console


    DeZire

    By creating a hybrid portable console, Switch, Nintendo stumbled upon a gold mine, immediately satisfying the needs of both console and portable gamers. The main feature of the device is easy switching from portable games to the TV. However, the manufacturer decided to go even further by introducing the Nintendo Switch Lite.

    Nintendo Switch Lite

    Nintendo Switch Lite Design

    The Nintendo Switch Lite console is almost 2.5 cm narrower and 255 grams lighter than the original version. Therefore, it is more compact and does not look fragile. You can easily take it with you, putting it in the pocket of your bag or backpack.

    Nintendo Switch Lite Design

    Despite its compact size, it is more convenient to use the new portable console than its predecessor. The layout of the controls differs slightly, which is also due to the size. The triggers in Switch Lite are higher, and the launch buttons have a longer shape than on the original version. In addition, instead of the usual four independent buttons with the arrows shown, the developer has implemented a D-pad, thus achieving more accurate input.

    Nintendo Switch Lite

    The new model of the Nintendo portable game console is presented on the market in three colors - gray, turquoise and yellow - in combination with ivory buttons that beautifully complement the yellow and turquoise parts of the device and contrast with gray. In general, Switch Lite looks aesthetically very beautiful, and thanks to the variety of color variations and small size, not only Nintendo fans but also children will like it.

    Nintendo Switch Lite Review

    Features and Performance

    The Nintendo Switch Lite prefix works as smoothly as other Nintendo game console models. However, all the problems that arose in terms of gaming performance in the original version of this controller migrated to the new model. So, you can still enjoy the smooth movement around the castle in the Mario Kart 8 Deluxe game, but in Xenoblade Chronicles 2 problems with loading textures remained unresolved, and in Link's Awakening, a random drop in frame rate is still periodically slightly noticeable.

    Nintendo Switch Lite Review

    In the process of testing, we compared how the games look on the Switch Lite screen in comparison with the original version. We noticed that the 5.5-inch display in Lite with a resolution of 720 pixels provides a clearer and brighter picture. In general, Switch Lite has most of the same features as the original. In addition, given that the operating system of both consoles is the same, the new version still lacks internal support for chat and Bluetooth for audio.

    Nintendo Switch Lite Review

    Some users may be frightened by the lack of Bluetooth support on the console for pairing with wireless headphones, but there is a port for connecting a wired version here, thereby providing yourself with better sound quality. In addition, if it is important for you that the audio transmission occurs via Bluetooth, you can always purchase an adapter - a special accessory.

    Nintendo Switch Lite Review

    All potential buyers should also know that Nintendo Switch Lite does not support the entire catalog of games in the Switch library, but only those that can be run in portable mode. And this is understandable since the new model can't be connected to a TV, so it doesn't have an HDMI output. In addition, there are no motion control sensors, as a result, the kit does not include a docking station and Joy-Cons controllers. With this console, you can't play Just Dance or Nintendo Labo, you'll have to buy the original Switch for them.

    Nintendo Switch Lite Review

    Battery

    The Switch Lite has a small, but energy-efficient Tegra chip, which, according to the manufacturer, helps to increase the battery life. This configuration is due to a key feature of the model - mobility.

    Nintendo Switch Lite Review

    Nintendo claims that the battery of the Switch Lite battery lasts 3–7 hours of play, while the original Switch provides 2.5–6.5 hours. During testing, we launched the Link Awakening game at a brightness of 50%; as a result, one battery charge lasted for about a four-hour game session, and at full brightness for about three and a half hours.

    Nintendo Switch Lite Review

    Of course, for a long flight, the battery in Lite is not enough, but to keep children busy or diversify their leisure time during the trip, it is enough.

    Switch Lite alternatives and warranties

    It could compete with the Nintendo 3DS, but it offers a much smaller variety of games. Sony's PlayStation Vita is no longer supported, and the manufacturer is not updating this platform, in addition, both devices are already outdated.

    Nintendo Switch Lite Review

    Nintendo provides its prefix with a 12-month warranty that extends solely to factory defects. As for the utility, Switch Lite will be relevant until the release of a new generation of such portable devices from Nintendo.

    Summary

    Nintendo Switch Lite will delight any portable gamer. Its compact size makes it a more mobile system than the original version, and its ergonomic shape ensures comfort even during long sessions. Improvements and the replacement of the four arrow buttons on the D-pad, as well as a clearer display, added to Switch Lite's appeal, making the console Nintendo's best handheld device for gaming.

    However, portability requires sacrifice, as a result, the equipment cannot be connected to the TV or to the docking station, and you cannot use the Joy-Cons controllers as in the original. But the battery life is longer than the original version.

    Nintendo Switch Lite Review

    Is it worth buying?

    Yes. Nintendo's Switch Lite is not just the best in its category, it's the best portable console ever made.

    Advantages

    • Convenient design.
    • Sharp and bright display.
    • Has the legendary D-Pad.
    • Improved battery life.

    Disadvantages

    • A smaller library of games.
    • No support for TV mode.
    • No motion control.


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    • Void Bastards Review: Heir to System Shock

      From the archives of the "Ark": "Day 10th - the search for a laser printer continues. On the way to the ship with the required equipment, the X-75 client, dying of starvation, moored to the “Eugene” dreadnought. Unfortunately, instead of eating, he discovered a mutant breeding ground and an army of pirates. Note in the margin: give the next prisoner more ammo. And an extra dry bag. ”

      Aces in the sleeve
      As soon as you find yourself on the Void Bastards page on Steam, the hand involuntarily reaches for the credit card. Indie-novelty lures juicy comic picture and intriguing annotation. A revolutionary strategic shooter? From people who had a hand in System Shock 2 and BioShock? "Forget everything you know about first-person shooters!" - convinces trailer voice of the narrator, a friend of The Stanley Parable.
      Sunset, admittedly, the most powerful - so many hooks, so many reasons to buy. But is there anything in the creation of Blue Manchu besides the flowery wrapper and references to the hits of past years?
      Rescue drowning
      Void Bastards tells of the misadventures of the prison transporter "Ark." On the way to places, not so remote the ship falls into the Sargasso Nebula - a kind of Bermuda triangle of universal scale. Things instantly take a nasty turn.

      The crew perishes under the influence of ominous radiation, the FTL-engine fails, and around only dozens of helplessly drifting ships, space whales and pirates armed to the teeth. The situation, to put it mildly, is bad, and there is absolutely no place to wait for help.
      The action plan is obvious: the computer randomly selects one of the prisoners, and for some time he becomes the “last hope” of the stalled cruiser. A hero in an orange jumpsuit is handed a weapon, a set of cartridges and a couple of sandwiches, after which he is sent to brush through the nebula in search of salvation. Die - do not worry, send another. Do prisoners have a choice?

      The essence of star odyssey is extremely simple: gamers need to explore the ships, fight with terrible monsters, fill their pockets with pieces of iron, and then, sitting in a cozy shuttle, make useful equipment.
      Immediately upset the fans of the classics: despite the mention of System Shock above, it makes the novelty only a first-person view and a similar entourage with a legend. The rest of the works are strikingly different. After all, Blue Manchu made a typical roguelike rather than a “strategic shooter”. The signs are obvious: a plot for a tick, procedurally generated locations, the lack of quick save, cruel fines for death. Right FTL: Faster Than Light, unless you take up arms at times more often. Yes, and the highlight is it's own.

      The most curious finding is related to the prisoners of the Ark. They are not just idols, but characters with unique characteristics that directly affect the gameplay. Smokers involuntarily cough, attracting the attention of opponents. Crazy hear voices. Awkward rokhly constantly drop objects, and dwarfs suffer from short stature. Say, nonsense?
      Thanks to such a bright find, the loss of a character is not perceived as acutely as in other bagels. On the contrary, untimely death only stirs interest in what is happening. Each Game Over is like a box of chocolates: you never know what the filling will come next time.

      This Void Bastards and captivates - the authors approach the familiar rules. Nothing prevented simply writing in the plot apparatus for regeneration or other futuristic nonsense a la Borderlands. But designers have dug deeper: they have non-trivially beat one of the most familiar genre mechanics, thus emphasizing the surrounding cynicism. Such witty and far from useless parts are more than enough.
      For example, all the monsters are talking loudly, giving out a presence ahead of time, and in battle, they also cover charmingly English. Carpets on cruise liners hide the noise from the run, and flying heads are not able to open the door - they have no hands. Even comic stylistics have found the practical application: the inscriptions in the spirit of "top-top-top" suggest whether there is anyone in the next rooms and whether the grenade has finished the monsters around the corner. All this is very nice, useful and very creative for a small indie release from a little-known team.

      However, the novelty is strong not only in trifles. Here and the arsenal inspired by BioShock (with a cannon shooting office staplers!), Enemies designed for different approaches, and excellent jokes in the traditions of “The Hitchhiker's Guide to the Galaxy” ... Despite the meager budget, Void Bastards immediately shows what its experienced professionals made. From immigrants from Irrational Games, however, and not expect anything else. Despite the abundance of amusing strokes, Blue Manchu action has a drawback. Only one, but global.
      Short meter
      At a certain point, the game, no matter how demanding it was at first, becomes obsolete. The campaign lasts 12-15 hours, most of the time to deal with the same one, time after time. And in the scenery, which too quickly begins to repeat. Various exotic conditions are called to brighten up the situation: for example, ships without light or with a lot of smoke. Alas, this variation is much less than we would like. After a couple of dozen walker corners of all locations are memorized by heart. Tense first races eventually lose their former urgency.

      This mainly concerns the upper layers of the nebula: here, as a rule, harmless opponents, few firearms, and new equipment are created indecently for a long time. The farther into space, the more complex and varied the adventure becomes. But the golden mean (2-3 zone) lasts much less than we would like. However, they do not indulge in surprises there either: know yourself, walk along familiar corridors, search the trash can and drive the accustomed bullets into the forehead for a long time.
      Closer to the final, fatigue from the boring surroundings gives way to frustration. Turrets overgrow with self-guided rocket launchers, squeaking cameras start to enrage, and tanks they call for - annoying ... After running for a hundredth through a familiar luxury cruiser (with mandatory checking of four identical hotel rooms), you dream of one thing: “ As soon as possible, the end is over!” Not because it is difficult. Just a little tedious, as if you are watching a five-minute short film stretched for a couple of hours. But happiness was so close.
      Fatal Mistake
      Void Bastards sincerely want to love, praise, cherish, good reasons for this abound. Alas, instead of a small masterpiece, what a shooter seems at first, Blue Manchu has turned out another “just a good roguelike”. With an excellent entourage, a funny world, a couple of brilliant ideas - nothing more.
      Pros:
      Colorful, hilarious, surprisingly addictive space odyssey on a terrible galactic anomaly. A great way to spend a couple of summer evenings.
      Cons:
      Content is not enough even by the standards of the roguelike genre. Therefore, Void Bastards sometimes feels like a very long demo. It remains to rely on the sequel.
      PLATFORMS: PC, Xbox One DEVELOPER: Blue manchu PUBLISHER: Humble bundle LOCALIZATION: interface and subtitles RELATED GAMES: FTL: Faster Than Light, System Shock 2, Deep Sky Derelicts IS IT WORTH BUYING NOW: Yes, but you can wait for the summer sale Download on PC
      Download On Xbox One

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