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    Sony has announced new release dates for Ghost of Tsushima and The Last of Us Part II

    After the recent massive leak, fans of The Last of Us needed at least some good news, and Sony decided to meet them halfway. The company named the final release date for the game, which was previously delayed several times. It is also important that Sony had to push back the release of its other exclusive - the action game Ghost of Tsushima.

    Initially, the long-awaited sequel The Last of Us was supposed to be released in February, but the development team did not have time to bring the project to perfection, so the release date was moved to May 29. It was later announced that the game would not be released on that day either, as the COVID-19 pandemic had severely delayed the workflow. The new release date for Part II is June 19. Since it conflicts with the premiere of the samurai action game Ghost of Tsushima, Sony decided to move it from June 26 to July 17.
    Recall that recently the Internet was shocked by a large-scale leak: the network posted several videos showing the gameplay and cut scenes of The Last of Us Part II, containing plot spoilers. According to preliminary data, it's all the fault of one of the game's testers.

    Nintendo Switch Lite Review: Portable Game Console

    By creating a hybrid portable console, Switch, Nintendo stumbled upon a gold mine, immediately satisfying the needs of both console and portable gamers. The main feature of the device is easy switching from portable games to the TV. However, the manufacturer decided to go even further by introducing the Nintendo Switch Lite.

    Nintendo Switch Lite Design
    The Nintendo Switch Lite console is almost 2.5 cm narrower and 255 grams lighter than the original version. Therefore, it is more compact and does not look fragile. You can easily take it with you, putting it in the pocket of your bag or backpack.

    Despite its compact size, it is more convenient to use the new portable console than its predecessor. The layout of the controls differs slightly, which is also due to the size. The triggers in Switch Lite are higher, and the launch buttons have a longer shape than on the original version. In addition, instead of the usual four independent buttons with the arrows shown, the developer has implemented a D-pad, thus achieving more accurate input.

    The new model of the Nintendo portable game console is presented on the market in three colors - gray, turquoise and yellow - in combination with ivory buttons that beautifully complement the yellow and turquoise parts of the device and contrast with gray. In general, Switch Lite looks aesthetically very beautiful, and thanks to the variety of color variations and small size, not only Nintendo fans but also children will like it.

    Features and Performance
    The Nintendo Switch Lite prefix works as smoothly as other Nintendo game console models. However, all the problems that arose in terms of gaming performance in the original version of this controller migrated to the new model. So, you can still enjoy the smooth movement around the castle in the Mario Kart 8 Deluxe game, but in Xenoblade Chronicles 2 problems with loading textures remained unresolved, and in Link's Awakening, a random drop in frame rate is still periodically slightly noticeable.

    In the process of testing, we compared how the games look on the Switch Lite screen in comparison with the original version. We noticed that the 5.5-inch display in Lite with a resolution of 720 pixels provides a clearer and brighter picture. In general, Switch Lite has most of the same features as the original. In addition, given that the operating system of both consoles is the same, the new version still lacks internal support for chat and Bluetooth for audio.

    Some users may be frightened by the lack of Bluetooth support on the console for pairing with wireless headphones, but there is a port for connecting a wired version here, thereby providing yourself with better sound quality. In addition, if it is important for you that the audio transmission occurs via Bluetooth, you can always purchase an adapter - a special accessory.

    All potential buyers should also know that Nintendo Switch Lite does not support the entire catalog of games in the Switch library, but only those that can be run in portable mode. And this is understandable since the new model can't be connected to a TV, so it doesn't have an HDMI output. In addition, there are no motion control sensors, as a result, the kit does not include a docking station and Joy-Cons controllers. With this console, you can't play Just Dance or Nintendo Labo, you'll have to buy the original Switch for them.

    Battery
    The Switch Lite has a small, but energy-efficient Tegra chip, which, according to the manufacturer, helps to increase the battery life. This configuration is due to a key feature of the model - mobility.

    Nintendo claims that the battery of the Switch Lite battery lasts 3–7 hours of play, while the original Switch provides 2.5–6.5 hours. During testing, we launched the Link Awakening game at a brightness of 50%; as a result, one battery charge lasted for about a four-hour game session, and at full brightness for about three and a half hours.

    Of course, for a long flight, the battery in Lite is not enough, but to keep children busy or diversify their leisure time during the trip, it is enough.
    Switch Lite alternatives and warranties
    It could compete with the Nintendo 3DS, but it offers a much smaller variety of games. Sony's PlayStation Vita is no longer supported, and the manufacturer is not updating this platform, in addition, both devices are already outdated.

    Nintendo provides its prefix with a 12-month warranty that extends solely to factory defects. As for the utility, Switch Lite will be relevant until the release of a new generation of such portable devices from Nintendo.
    Summary
    Nintendo Switch Lite will delight any portable gamer. Its compact size makes it a more mobile system than the original version, and its ergonomic shape ensures comfort even during long sessions. Improvements and the replacement of the four arrow buttons on the D-pad, as well as a clearer display, added to Switch Lite's appeal, making the console Nintendo's best handheld device for gaming.
    However, portability requires sacrifice, as a result, the equipment cannot be connected to the TV or to the docking station, and you cannot use the Joy-Cons controllers as in the original. But the battery life is longer than the original version.

    Is it worth buying?
    Yes. Nintendo's Switch Lite is not just the best in its category, it's the best portable console ever made.
    Advantages
    Convenient design. Sharp and bright display. Has the legendary D-Pad. Improved battery life. Disadvantages
    A smaller library of games. No support for TV mode. No motion control.

    Ubisoft has canceled a new game from the creators of Watch Dogs

    As a rule, unsuccessful releases have little effect on the policy of a major publisher. But sometimes there are exceptions to the rules - as, for example, in the case of Ubisoft. Judging by the recent months, the weak premiere of Ghost Recon: Breakpoint has significantly affected the French company - so noticeable that the company began to “kill” large projects that were not yet announced to the public.

    According to the tweets of Louis de Carufel, the company's programmer, senior management suddenly decided to cancel the new game by the authors of Watch Dogs. According to de Carufel, the team worked on it for 3 years. Fortunately, no one lost their job - more than 200 people were simply transferred to help colleagues with other projects, of which there are now more than fifteen. Later, the author deleted his revelations, but they managed to screen and save for the future.
    Later, the information was confirmed by Jason Schreyer. On the ResetEra forum, a Kotaku employee clarified some details: it turns out that the Studio was engaged in a new IP in the spirit of Destiny. The cancellation is due to major changes in the publishing house, which arose due to the failure of Tom Clancy's Ghost Recon Breakpoint, which turned out to be a failure.

    Published a new teaser for the most expensive indie game in the world

    As the years go by, Star Citizen continues to loom on the horizon. The ambitious project of Chris Roberts (the Creator of Wing Commander) has long been a byword because of the inflated budget that is collected from fans, and constantly shifting release dates. Some even believe that the cosmos does not exist, and what is happening is nothing more than a fraudulent scheme. However, Roberts ' Studio, Cloud Imperium Games, continues to warm up interest in his brainchild in every possible way.
    Just for Christmas, the company released a trailer for Squadron 42, a companion game to Star Citizen, starring Mark Hamill, Gary Oldman, Henry Cavill and a number of other Hollywood actors. The video shows the full scale of work that Cloud Imperium has done in just 2019. Of course, there is no release date in the teaser.
    Recall that Star Citizen was announced back in 2012 as a project on the crowdfunding platform Kickstarter. By December 2019, Roberts' brainchild had raised more than $ 250 million. And the games, despite the promises and the ability to buy digital ships with real money, still do not exist.

    Minecraft for PS4 finally gets cross-platform game support

    It's no secret that Minecraft has long been a cross-platform game: personal computer owners can play with those who prefer Xbox consoles or even mobile phones. However, the PlayStation 4, as is customary with Sony, has long preferred a policy of isolationism. At least to date.

    On the network, photos of the physical edition of Minecraft for PS4 were discovered, which mentioned the possibility of a cross-platform game with PC, mobile devices and other consoles. This version of the game has not yet gone on sale: apparently, the official announcement is worth waiting for at State of Play, which will take place tomorrow.
    Recall that for the first time about the possible release of Minecraft Bedrock Edition, which supports cross-platform sessions, it became known about a month ago: data miners found mentions in the game code. If then there were still some doubts that the PlayStation finally agreed to “live in peace” with other platforms, then now they can’t be.

    Ambitious Devil May Cry for smartphones postponed to 2020

    Fans of the Devil May Cry series have long been waiting for the mobile slasher Pinnacle of Combat. The project was announced back in 2017 and, as it turned out, will not be released in 2019. A post on the official website says the gunman was rescheduled for 2020.
    The colorful Devil May Cry: Pinnacle of Combat is an ambitious spin-off franchise. The developers took upon themselves the very serious task of transferring the smooth and honed action inherent in the DMC series to mobile platforms. To do this, the authors use the most advanced motion capture technologies in the industry. Apparently, the task turned out to be really difficult: three years of developing a game for smartphones, no matter how cool it is, is really a long time.
    In addition to the proprietary combat system, Pinnacle of Combat will offer gamers old familiar heroes, weapons and bosses. Players will have to wade through hordes of opponents in various arenas, using tricks and chips familiar to the series. Dynamic action movie Devil May Cry: Pinnacle of Combat will be released in 2020 for devices running iOS and Android.

    System requirements of Red Dead Redemption 2 on PC

    Rockstar Games has published the system requirements for the PC version of Red Dead Redemption 2, and also opened the possibility of placing a pre-order.

    Minimum Requirements:
    OS: Win 7 64 Processor: Intel Core i5-2500K 3.3GHz / AMD FX-6300 Video card: AMD Radeon R9 280 or NVIDIA GeForce GTX 770 VRAM: 2GB RAM: 8 GB RAM Disk Space: 150 GB DirectX compatible sound card Recommended Requirements:
    OS: Win 10 64 Processor: Intel Core i7-4770K 4-Core 3.5GHz / AMD Ryzen R5 1500X Video card: AMD Radeon RX 480 4GB or NVIDIA GeForce GTX 1060 VRAM: 6GB RAM: 12 GB RAM Disk Space: 150 GB DirectX compatible sound card Two editions of the game appeared on sale, for which a discount will be temporarily applied.
    The PC version of Red Dead Redemption 2 will be released on November 5 at the Rockstar Launcher and Epic Games Store. On Steam, the game will be in December.
    Red Dead Redemption 2 is a computer game in the genres of action-adventure and third-person shooter with an open world, developed and released by Rockstar Games for the PlayStation 4 and Xbox One consoles in 2018.

    Call of Duty: Modern Warfare system requirements

    Published the Call of Duty: Modern Warfare system requirements, the most attention is drawn to the requirements for the amount of free space on the hard drive. It will require a free 175 GB!

    Minimum System Requirements
    OS - 64-bit Windows 7 (SP1) or Windows 10 Processor - Intel Core i3-4340 or AMD FX-6300 Video card - NVIDIA GeForce GTX 670 (or GTX 1650) or AMD Radeon HD 7950 RAM - 8 gigabytes Disk space - 175 gigabytes DirectX 12. Recommended System Requirements
    OS - 64-bit Windows 10 Processor - Intel Core i5-2500K or AMD Ryzen R5 1600X Video card - NVIDIA GeForce GTX 970 (or GTX 1660) or AMD Radeon R9 390 (RX 580) RAM - 12 gigabytes Disk space - 175 gigabytes. Call of Duty: Modern Warfare is released on October 25 on the PS4, Xbox One, and PC.

    Void Bastards Review: Heir to System Shock

    From the archives of the "Ark": "Day 10th - the search for a laser printer continues. On the way to the ship with the required equipment, the X-75 client, dying of starvation, moored to the “Eugene” dreadnought. Unfortunately, instead of eating, he discovered a mutant breeding ground and an army of pirates. Note in the margin: give the next prisoner more ammo. And an extra dry bag. ”

    Aces in the sleeve
    As soon as you find yourself on the Void Bastards page on Steam, the hand involuntarily reaches for the credit card. Indie-novelty lures juicy comic picture and intriguing annotation. A revolutionary strategic shooter? From people who had a hand in System Shock 2 and BioShock? "Forget everything you know about first-person shooters!" - convinces trailer voice of the narrator, a friend of The Stanley Parable.
    Sunset, admittedly, the most powerful - so many hooks, so many reasons to buy. But is there anything in the creation of Blue Manchu besides the flowery wrapper and references to the hits of past years?
    Rescue drowning
    Void Bastards tells of the misadventures of the prison transporter "Ark." On the way to places, not so remote the ship falls into the Sargasso Nebula - a kind of Bermuda triangle of universal scale. Things instantly take a nasty turn.

    The crew perishes under the influence of ominous radiation, the FTL-engine fails, and around only dozens of helplessly drifting ships, space whales and pirates armed to the teeth. The situation, to put it mildly, is bad, and there is absolutely no place to wait for help.
    The action plan is obvious: the computer randomly selects one of the prisoners, and for some time he becomes the “last hope” of the stalled cruiser. A hero in an orange jumpsuit is handed a weapon, a set of cartridges and a couple of sandwiches, after which he is sent to brush through the nebula in search of salvation. Die - do not worry, send another. Do prisoners have a choice?

    The essence of star odyssey is extremely simple: gamers need to explore the ships, fight with terrible monsters, fill their pockets with pieces of iron, and then, sitting in a cozy shuttle, make useful equipment.
    Immediately upset the fans of the classics: despite the mention of System Shock above, it makes the novelty only a first-person view and a similar entourage with a legend. The rest of the works are strikingly different. After all, Blue Manchu made a typical roguelike rather than a “strategic shooter”. The signs are obvious: a plot for a tick, procedurally generated locations, the lack of quick save, cruel fines for death. Right FTL: Faster Than Light, unless you take up arms at times more often. Yes, and the highlight is it's own.

    The most curious finding is related to the prisoners of the Ark. They are not just idols, but characters with unique characteristics that directly affect the gameplay. Smokers involuntarily cough, attracting the attention of opponents. Crazy hear voices. Awkward rokhly constantly drop objects, and dwarfs suffer from short stature. Say, nonsense?
    Thanks to such a bright find, the loss of a character is not perceived as acutely as in other bagels. On the contrary, untimely death only stirs interest in what is happening. Each Game Over is like a box of chocolates: you never know what the filling will come next time.

    This Void Bastards and captivates - the authors approach the familiar rules. Nothing prevented simply writing in the plot apparatus for regeneration or other futuristic nonsense a la Borderlands. But designers have dug deeper: they have non-trivially beat one of the most familiar genre mechanics, thus emphasizing the surrounding cynicism. Such witty and far from useless parts are more than enough.
    For example, all the monsters are talking loudly, giving out a presence ahead of time, and in battle, they also cover charmingly English. Carpets on cruise liners hide the noise from the run, and flying heads are not able to open the door - they have no hands. Even comic stylistics have found the practical application: the inscriptions in the spirit of "top-top-top" suggest whether there is anyone in the next rooms and whether the grenade has finished the monsters around the corner. All this is very nice, useful and very creative for a small indie release from a little-known team.

    However, the novelty is strong not only in trifles. Here and the arsenal inspired by BioShock (with a cannon shooting office staplers!), Enemies designed for different approaches, and excellent jokes in the traditions of “The Hitchhiker's Guide to the Galaxy” ... Despite the meager budget, Void Bastards immediately shows what its experienced professionals made. From immigrants from Irrational Games, however, and not expect anything else. Despite the abundance of amusing strokes, Blue Manchu action has a drawback. Only one, but global.
    Short meter
    At a certain point, the game, no matter how demanding it was at first, becomes obsolete. The campaign lasts 12-15 hours, most of the time to deal with the same one, time after time. And in the scenery, which too quickly begins to repeat. Various exotic conditions are called to brighten up the situation: for example, ships without light or with a lot of smoke. Alas, this variation is much less than we would like. After a couple of dozen walker corners of all locations are memorized by heart. Tense first races eventually lose their former urgency.

    This mainly concerns the upper layers of the nebula: here, as a rule, harmless opponents, few firearms, and new equipment are created indecently for a long time. The farther into space, the more complex and varied the adventure becomes. But the golden mean (2-3 zone) lasts much less than we would like. However, they do not indulge in surprises there either: know yourself, walk along familiar corridors, search the trash can and drive the accustomed bullets into the forehead for a long time.
    Closer to the final, fatigue from the boring surroundings gives way to frustration. Turrets overgrow with self-guided rocket launchers, squeaking cameras start to enrage, and tanks they call for - annoying ... After running for a hundredth through a familiar luxury cruiser (with mandatory checking of four identical hotel rooms), you dream of one thing: “ As soon as possible, the end is over!” Not because it is difficult. Just a little tedious, as if you are watching a five-minute short film stretched for a couple of hours. But happiness was so close.
    Fatal Mistake
    Void Bastards sincerely want to love, praise, cherish, good reasons for this abound. Alas, instead of a small masterpiece, what a shooter seems at first, Blue Manchu has turned out another “just a good roguelike”. With an excellent entourage, a funny world, a couple of brilliant ideas - nothing more.
    Pros:
    Colorful, hilarious, surprisingly addictive space odyssey on a terrible galactic anomaly. A great way to spend a couple of summer evenings.
    Cons:
    Content is not enough even by the standards of the roguelike genre. Therefore, Void Bastards sometimes feels like a very long demo. It remains to rely on the sequel.
    PLATFORMS: PC, Xbox One DEVELOPER: Blue manchu PUBLISHER: Humble bundle LOCALIZATION: interface and subtitles RELATED GAMES: FTL: Faster Than Light, System Shock 2, Deep Sky Derelicts IS IT WORTH BUYING NOW: Yes, but you can wait for the summer sale Download on PC
    Download On Xbox One

    Childhood in the curtain began to play! Test Drive Crash Team Racing Nitro-Fueled

    While fans of modern racing are waiting for news about the next Forza, outside of a pin is about to break out the holiday. A month later, a remake of Crash Team Racing, one of the gems of the first PlayStation. Fans held their breath in impatience. One question on everyone's lips: "How is it?" The cheapdeveloper.com team tested the preview version for strength, and we have something to tell.

    At the start...
    Once Crash Bandicoot was a real star. The hero of three successful platformers, a symbol of the popular console Sony, a favorite of children around the globe... Today it's hard to believe, but the furry animal in blue pants and sneakers forced to move even Mario and Sonic — and this is a real achievement.
    Naughty Dog could continue to milk his (then) superprofit brainchild. However, the creators of Bandicoot build other plans for the promising series. Instead of the fourth number adventure Studio decided to conquer the unknown peaks — and in the autumn of 1999 developed a Crash Team Racing (CTR), racing action in the style of Mario Kart and Diddy Kong Racing.

    It sounds like a recipe for a terrible fiasco, but there it was: the novelty was a real hit. Dynamic, colorful, with great tracks and good ideas — inexperience contrary, the team made a masterpiece, still considered one of the best representatives of the genre.
    Attention...
    Classic Crash Team Racing for PS1— the race is not quite normal. Unlike Forza or, say, Need for Speed, here each race resembles a war: you need not only to hold the steering wheel firmly, but also to Dodge all kinds of attacks. And, of course, to fight back — pacifists here is not the place.
    Over the years, the original game has formed a real army of fans — experts, perfectly remembering all the cuts and characteristics of the characters. Make a decent remake in this case — not an easy task. Everything should be on the nose, with familiar mechanics, but a spectacular picture, not ashamed for the release of 2019.

    Hard? You betcha. One mistake — wait for fans with pitchforks at the ready. Fortunately, judging by the hour spent with Nitro-Fueled, The Beenox team coped with a difficult task.
    Go!
    You get behind the wheel — and as if there was no pause in the length of 20 years. Muscle memory does not fail: fingers mechanically drumming on the buttons (good management left intact), and the track recreated to the last blade of grass. After a trial run and a little acclimatization if transferred to childhood. Instinctively find the familiar cut and easily jumps on hard courts, along the way leaving annoying, but blunt bots far behind.
    The authors of the remake managed to recreate the gameplay exactly: the speed of racing maps, jumping and drift physics. Kept even the differences between the pilots. The characters, as before, different characteristics — someone revs faster, someone better turns. Skills acquired on the first PlayStation, work now!

    Something, however, designers could correct: items are still issued strange. For example, the invulnerability is not once or twice gets the leader of the race — although this bonus is needed rather to those who are in the tail. Anyway, Mario Kart balance a lot more: leaders — garbage, and no good weapons. Immediately everything remained at the level of 99.
    A different story with graphics: Beenox went to the full part of the edits. Once static, albeit picturesque by the standards of PS1, the scenery is now full of life. Monkeys jump on vines, boatmen from Crash Bandicoot 3 swim near the shore, polar bears watch the competition from the cliffs... And that's not to mention the subtle but atmospheric touches like wind-blown sand on the beach.
    But the most impressive — this time such decorations do not seem superfluous. Remaster 2017, I remember, divided the fans into two camps. Most liked the new look, but some found it insipid. Say, the color scheme is not the same, models and animations have lost charm, not a couple of classics. CTR Nitro-Fueled, despite the fact that it uses the same assets, does not cause such emotions. All to a place, and details easily and not to notice at high speeds.

    Another new feature is the customization. In the original 1999 drivers had identical cars: depending on the character, the only change is the color, Yes the rudder size. And in the remake added the map setting for yourself. Preview version is poor in this regard: only three available housing (including the design of the Crash Nitro Kart), one additional skin on the rider, a couple of stickers on the hood and other crumbs. Not much, but in the full version of the details will be much more. Purists, by the way, nothing to worry: the gameplay is not affected by tuning. It's just a way to give the hero a slightly more unique look for online battles.
    The finish?
    Crash Team Racing Nitro-Fueled leaves a very pleasant impression. There are, of course, roughness — for example, HitBox fire on the track Tiger Temple is very peculiar. But in general, the game copes with the main thing: really catchy. And the reason is not nostalgia, as it often happens - for 20 years the mechanics are not outdated, and the design of the locations is still on top.
    Nevertheless, the conclusions to do early: press Activision showed only a small proportion of new items. The remake will include not only locations and characters from CTR and Crash Nitro Kart but even a car from a much later Crash Tag Team Racing. The news is interesting, but it did not come to the demonstration.

    Lorelai Review: Cruel Finale of the Cult Horror Trilogy

    In the gaming industry, there is still a shortage of original authors. Not surprisingly, the Pole Remigush Michalski quickly became a cult figure among indie lovers: first - the bloody quest Downfall, then - the piercing The Cat Lady. Having acquired experience and budget, Rem poured over the final of the trilogy for seven years. And what, it was worth it?

    Here the devil passed
    All parts of the trilogy are somewhat similar — at least a hero, driven by life to a standstill. He falls lower and lower, without any hope to escape. And when death is near, coming on to the scene, the Queen of hearts is the only permanent character in the series. This sweet little (actually no) aunt lives on the border of our worlds and the afterlife. Like Charon in Greek mythology, she transports the dead to the next world. But it has a special power: it returns the chosen ones back to the sinful earth — not for free, of course.
    Waking up in his body, the protagonist performs the cruel orders of the old woman, plunging headlong into the darkness and filth of the world. And after experiencing catharsis, rethinks its existence and finds an incentive to live on.

    This time the unenviable share fell to young Lorelai — the teenage girl whose life consists of attempts to pull out of depression the alcoholic mother, to protect herself from the lascivious criminal stepfather, to earn money and to leave somewhere far away, having taken with herself the newborn sister.
    Formally Lorelai — quest with a simplified gamepad control, rare puzzles and for some reason bolted in a couple of places QTE. But the cycle Devil Came Through Here is far from the LucasArts classic. The focus here is on the story that develops smoothly and not stumbles on the puzzles and pixel hunting.
    It looks as scary as it sounds. And in both senses: grim and deliberately sloppy. Their first game Downfall Remus drew himself turned awry, but mentally. In The Cat Lady, he reluctantly connected a professional freelance artist who seriously pumped the picture, but the corporate style managed to be preserved: black contours of figures that mimic a charcoal drawing, dark backdrops, awkward-angular characters.

    Working on Lorelai, Michalski again took up the old, but now used 3D. More than a year the author spent only to understand the Unity engine and learn how to build three-dimensional models.
    That is why the locations of the visible color filters, some areas are distorted by the effect of "fish eye", the planar statics alternated with cinematic goings of the camera, and the cut-scenes have an interesting animated insert. Despite the innovations, the charisma remained the same: dirty and overloaded picture, pressing its expression and overkill. The spectacle, of course, not for everybody, but lovers.

    Radical upgrade graphics had to be paid not only time and money but also performance: Lorelai is a very high requirement for the quest on the domestic theme. And do not understand why such sacrifices. The product looks interesting, but budget.
    Even on powerful devices, downloads between locations take 7-10 seconds. Do you think not so much? Imagine that you need to leave the room in the corridor, go into the living room, turn into the toilet, take a rag there and go back. A simple task that takes about four minutes, three-quarters occupied by a black screen.

    In the name of art, contrary to fans
    If in previous works Michalski mystical episodes reduced the dynamics of the narrative to give rest to the gamer, here they occupy half of the entire timing, if not more. Sometimes focusing on surrealism is a bad idea.
    Although at first Lorelai focuses on the story: reveals the characters, their personal conflicts, and problems, builds a standard, but intriguing drama. But after — confused in the plot moves, breaks off a significant part of the narrative lines and drowns in a heap is not always successful ideas and images.
    You can not blame the artist for creative freedom, but you can reproach that he did not cope with this freedom. Instead of going to all the trouble and make a real brawl, REM touches the undertones with frightening hints and vulgar symbolism: cemeteries, crucifixes, mannequins, withered flowers. Turn off the brain and enjoy what is happening will not work — in the air hangs a feeling that everything is not just so and the author between the lines trying to say something. Only now does it inaudible.
    Pros:
    The atmosphere, graphics style, beautiful dialogues, and characters.
    Cons:
    Technical problems, excessive requirements for hardware, ambiguous scenario solutions.
    PLATFORMS

    Windows

    DEVELOPER

    Harvester games

    PUBLISHER

    Screen 7

    LOCALIZATION

    Not

    RELATED GAMES

    The Cat Lady, Downfall, Fran Bow

    IS IT WORTH BUYING NOW?

    better wait for the patches

    Download on PC

    Review of Fade to Silence: Dark Souls on Kolyma

    What will happen if you combine post-apocalypse, open world, survival, fights from Dark Souls and the rescue of doggies? At least - an interesting concept. Only for its development, we need developers with straight arms, fire in the eyes and an awl at the fifth point. And who, hand on heart, would refer to such Black Forest Games, the authors of Arcania: Gothic 4?
    Winter is near and food is far
    Sometimes the great begins small. So the hero named Ash has neither a stake nor a yard at first - only a daughter to take care of. They are waking up in the middle of an icy desert: before the onset of permafrost, there was an American heartland here, as in the novels of Stephen King. Now cars and buses, collapsed walls and electricity poles are rotting under the snowdrifts. My father doesn't have many options: armed with a torch, he goes to the wasteland to get some supplies.

    After the end of the world, any small thing is useful. I collected a few branches - that’s the fuel for the hearth, I chopped the wood by the fire - arrows are ready. You can fill the soup with a root dug out from under the crust or crush it into fibers and put a piece of iron to the pole - the ax is any better than a stick. Fragments of plastic, deer bone, and frost-resistant herbs will do. When Ash gets caught by the blizzard, you can quickly build a hut or find shelter.
    Fel spreads across the wasteland, hitting trees, animals and certain parts of the map - evil builds nests there. Monsters are walking in the snow, and Eclipse is patrolling the sky above. This is a huge lump of scrap metal, dropping down rusty cars. How to put such a "bomb" on the head - will not find it.

    But where a big headache is caused by a demon that looks like a tattered garbage bag. Gad rejoices at every failure of the hero and mutters in his ear threats like "do not twitch, little bug, soon I will destroy all life." Although things are exactly the opposite: acquiring more durable clothes and improving weapons, Ash gradually clears the glacier from the creatures and their nests. And in the latter, he occasionally finds dogs - they can be grabbed with them and put into sleds.

    Each of the allies is endowed with talent. One is a woodworking specialist, the other is a born blacksmith, the third is a “you” with otherworldly forces. A specialist can make a high-level item, but at the same time build something useful. Where there was a dull wasteland recently, huts, workshops, a pen for dogs and a storehouse of supplies now rise. Do not forget about the walls either, as the monsters periodically attack the base. It is always nice to return to the house where you are waiting.
    Mother, carry pills - grandfather survives again
    Fade to Silence has all the makings of an interesting game. Here you and survival, and the battles, and the development of the base - separately, nothing seems to be new, but it intrigues together. However, the authors managed to spoil literally every aspect of their work. The idea with the allies could catch, but the execution failed. You meet, you say, you solve an unpretentious task - it's done, go and rivet the armor and knock the pick over the copper deposits. And the dialogues do not shine: the characters complain about the problems of the first world. Tragedies of the same caliber abound in Russian weddings and corporate parties.

    The fictional universe lacks diversity. How great to get out of the forest and stumble upon the contaminated nasty ruins of the observatory or a ship stuck in a rock! And how a shame that such places one-two and obchelsya. One of the most interesting objects - that same trash Death Star - after about the tenth passage overhead begins to enrage. Because all she does is add trash falling from above on Ash's troubles. And almost always suddenly: for example, during a search of a trunk with loot. Pause for such actions for some reason are not provided.
    A similar trick is not averse to resorting to ordinary opponents. Just dived into the inventory menu, as the guard is activated and weighs the back of the head. Accustomed to this problem? Get another one - too generous hitboxes. The monster waved his hands a few meters from Ash, but the damage is still counted. Onions could be salvation ... if the quiver would not have to be replenished manually and thus giving odds to the mobile enemy. And that's the whole Fade to Silence. No matter what you get into it - whether it is a meditative journey, the extermination of the undead or the arrangement of the camp - at the end of the path there is nothing but frustration.

    Even the atmosphere of a madhouse, without which you can’t imagine a bit steep post-apocalypse, the game does not create. And this is despite the really insane glitches: either the deer shot down will fall through the ground, the felled tree will soar into the sky, the daughter Ash will squat down and begin to ride around the camp, leaving furrows in the snow - just like a langolier devouring time.
    Until the same food hunt and developers. If we compare the early version of their creation with the final, one change becomes noticeable: the resource price of actions and objects has grown. There is no way to fix the endurance system that paralyzes the hero after two strokes with a weapon, reveal the characters, or write a sane script. Where there, it is better to add more fuss and slow down the passage. Collecting firewood is so exciting.
    Pros:
    You can sit by the fire, hide from the snowstorm, fight for everything good, killdeer, build shackles, drive slaves to work, save dogs from hellish Satan and watch the hero leave traces in the snow.
    Cons:
    But to do this is pretty damn boring.
    Output
    PLATFORMS
    PC, PlayStation 4, Xbox One
    DEVELOPER
    Black forest games
    PUBLISHER
    THQ Nordic
    LOCALIZATION
    interface and subtitles
    RELATED GAMES
    State of Decay, How to Survive, ELEX
    IS IT WORTH BUYING NOW?
    only fans of the format
    Download on PC
    Download on PlayStation 4
    Download on Xbox One
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    • Void Bastards Review: Heir to System Shock

      From the archives of the "Ark": "Day 10th - the search for a laser printer continues. On the way to the ship with the required equipment, the X-75 client, dying of starvation, moored to the “Eugene” dreadnought. Unfortunately, instead of eating, he discovered a mutant breeding ground and an army of pirates. Note in the margin: give the next prisoner more ammo. And an extra dry bag. ”

      Aces in the sleeve
      As soon as you find yourself on the Void Bastards page on Steam, the hand involuntarily reaches for the credit card. Indie-novelty lures juicy comic picture and intriguing annotation. A revolutionary strategic shooter? From people who had a hand in System Shock 2 and BioShock? "Forget everything you know about first-person shooters!" - convinces trailer voice of the narrator, a friend of The Stanley Parable.
      Sunset, admittedly, the most powerful - so many hooks, so many reasons to buy. But is there anything in the creation of Blue Manchu besides the flowery wrapper and references to the hits of past years?
      Rescue drowning
      Void Bastards tells of the misadventures of the prison transporter "Ark." On the way to places, not so remote the ship falls into the Sargasso Nebula - a kind of Bermuda triangle of universal scale. Things instantly take a nasty turn.

      The crew perishes under the influence of ominous radiation, the FTL-engine fails, and around only dozens of helplessly drifting ships, space whales and pirates armed to the teeth. The situation, to put it mildly, is bad, and there is absolutely no place to wait for help.
      The action plan is obvious: the computer randomly selects one of the prisoners, and for some time he becomes the “last hope” of the stalled cruiser. A hero in an orange jumpsuit is handed a weapon, a set of cartridges and a couple of sandwiches, after which he is sent to brush through the nebula in search of salvation. Die - do not worry, send another. Do prisoners have a choice?

      The essence of star odyssey is extremely simple: gamers need to explore the ships, fight with terrible monsters, fill their pockets with pieces of iron, and then, sitting in a cozy shuttle, make useful equipment.
      Immediately upset the fans of the classics: despite the mention of System Shock above, it makes the novelty only a first-person view and a similar entourage with a legend. The rest of the works are strikingly different. After all, Blue Manchu made a typical roguelike rather than a “strategic shooter”. The signs are obvious: a plot for a tick, procedurally generated locations, the lack of quick save, cruel fines for death. Right FTL: Faster Than Light, unless you take up arms at times more often. Yes, and the highlight is it's own.

      The most curious finding is related to the prisoners of the Ark. They are not just idols, but characters with unique characteristics that directly affect the gameplay. Smokers involuntarily cough, attracting the attention of opponents. Crazy hear voices. Awkward rokhly constantly drop objects, and dwarfs suffer from short stature. Say, nonsense?
      Thanks to such a bright find, the loss of a character is not perceived as acutely as in other bagels. On the contrary, untimely death only stirs interest in what is happening. Each Game Over is like a box of chocolates: you never know what the filling will come next time.

      This Void Bastards and captivates - the authors approach the familiar rules. Nothing prevented simply writing in the plot apparatus for regeneration or other futuristic nonsense a la Borderlands. But designers have dug deeper: they have non-trivially beat one of the most familiar genre mechanics, thus emphasizing the surrounding cynicism. Such witty and far from useless parts are more than enough.
      For example, all the monsters are talking loudly, giving out a presence ahead of time, and in battle, they also cover charmingly English. Carpets on cruise liners hide the noise from the run, and flying heads are not able to open the door - they have no hands. Even comic stylistics have found the practical application: the inscriptions in the spirit of "top-top-top" suggest whether there is anyone in the next rooms and whether the grenade has finished the monsters around the corner. All this is very nice, useful and very creative for a small indie release from a little-known team.

      However, the novelty is strong not only in trifles. Here and the arsenal inspired by BioShock (with a cannon shooting office staplers!), Enemies designed for different approaches, and excellent jokes in the traditions of “The Hitchhiker's Guide to the Galaxy” ... Despite the meager budget, Void Bastards immediately shows what its experienced professionals made. From immigrants from Irrational Games, however, and not expect anything else. Despite the abundance of amusing strokes, Blue Manchu action has a drawback. Only one, but global.
      Short meter
      At a certain point, the game, no matter how demanding it was at first, becomes obsolete. The campaign lasts 12-15 hours, most of the time to deal with the same one, time after time. And in the scenery, which too quickly begins to repeat. Various exotic conditions are called to brighten up the situation: for example, ships without light or with a lot of smoke. Alas, this variation is much less than we would like. After a couple of dozen walker corners of all locations are memorized by heart. Tense first races eventually lose their former urgency.

      This mainly concerns the upper layers of the nebula: here, as a rule, harmless opponents, few firearms, and new equipment are created indecently for a long time. The farther into space, the more complex and varied the adventure becomes. But the golden mean (2-3 zone) lasts much less than we would like. However, they do not indulge in surprises there either: know yourself, walk along familiar corridors, search the trash can and drive the accustomed bullets into the forehead for a long time.
      Closer to the final, fatigue from the boring surroundings gives way to frustration. Turrets overgrow with self-guided rocket launchers, squeaking cameras start to enrage, and tanks they call for - annoying ... After running for a hundredth through a familiar luxury cruiser (with mandatory checking of four identical hotel rooms), you dream of one thing: “ As soon as possible, the end is over!” Not because it is difficult. Just a little tedious, as if you are watching a five-minute short film stretched for a couple of hours. But happiness was so close.
      Fatal Mistake
      Void Bastards sincerely want to love, praise, cherish, good reasons for this abound. Alas, instead of a small masterpiece, what a shooter seems at first, Blue Manchu has turned out another “just a good roguelike”. With an excellent entourage, a funny world, a couple of brilliant ideas - nothing more.
      Pros:
      Colorful, hilarious, surprisingly addictive space odyssey on a terrible galactic anomaly. A great way to spend a couple of summer evenings.
      Cons:
      Content is not enough even by the standards of the roguelike genre. Therefore, Void Bastards sometimes feels like a very long demo. It remains to rely on the sequel.
      PLATFORMS: PC, Xbox One DEVELOPER: Blue manchu PUBLISHER: Humble bundle LOCALIZATION: interface and subtitles RELATED GAMES: FTL: Faster Than Light, System Shock 2, Deep Sky Derelicts IS IT WORTH BUYING NOW: Yes, but you can wait for the summer sale Download on PC
      Download On Xbox One

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