Once promising technology 3D Vision, which is still promoted by the name of the great film Director James Cameron, did not meet expectations. Contrary to forecasts, the system presented in 2008 did not become the "future of virtual entertainment". On the contrary, many developers did not even try to implement it in their projects. Representatives of NVIDIA announced that soon the company will completely abandon this decision.
At the start, 3D Vision was positioned as an innovative gaming solution for full 3D. To use it, you needed a special video card, LCD-monitor with a refresh rate of 120 Hz and glasses with active shutter, which divided the source image into two images-one for each eye. The idea did not get the proper development, because from the very beginning the manufacturers faced a serious problem: users, who reached 3D Vision, reported incorrect work with games and headaches during long-term use of glasses.
Support for 3D Vision will end with the release of the 418 series GeForce Game Ready Driver, which is expected in April 2019. However, the company is still not ready to abruptly break with the case: updates that fix critical system errors will be released until April 2020. Only then will the technology be officially recognized as "dead".
In addition, in the appeal of NVIDIA said that next month will end software support for the mobile GPU architecture Kepler, which debuted in 2012. Such accelerators, we recall, included in the GeForce 600M, 700M, 800M and 900M. The official website offers a complete list of the 43 models. As with 3D Vision, the bug fixes will continue until April 2020. Important clarification: we are only talking about solutions for laptops. NVIDIA is not going to stop supporting desktop versions of Kepler cards.